30 Best Water- and Ground-type Pokémon: Including Moves, Abilities & Weaknesses

“Hello there! Welcome to the world of Pokémon! My name is Oak! People call me the Pokémon Prof! This world is inhabited by creatures called Pokémon! For some people, Pokémon are pets. Other use them for fights. Myself… I study Pokémon as a profession.” These words are how Professor Oak begins the game in the Red, Blue, and Yellow versions of the game. Now, we won’t be going on a journey around Kanto just yet, but we are going to do some studying of a certain group of Pokémon.

In this article, we are going to bring you a list of the best Water- and Ground-type Pokémon. This is a very specific combination we have chosen since Ground-type Pokémon are generally weak to Water-type moves. On the other hand, Water-type Pokémon are weak to Electric-type moves, but the Ground-type gives them immunity over these attacks, as we can see in dual-type combinations. This is why this is a very useful type combination (unless you’re facing a Grass-type Pokémon). Let us check them out, as we rank them based on their usefulness in two categories.

Best Water-type Pokémon

15. Seismitoad

Number#537GenerationVTypesWater, GroundAbilitiesSwift Swim: Boosts the Pokémon’s Speed stat in rain.
Poison Touch: May poison a target when the Pokémon makes contact.
Water Absorb: Restores HP if hit by a Water-type move instead of taking damage.WeaknessesGrass

It is based on a toad. It is quite similar to marine toads (Bufonidae) but its body is covered with large, round “lumps” through which it secretes poison, like the toads of the genus Bombina bombina (fire-bellied toads). In addition, like these toads, it communicates by croaking through body vibrations and has a stocky appearance. The shiny form of this Pokémon has the color of said toads.

It is the evolved form of Palpitoad and its evolutionary family represents the metamorphosis of the anurans. When his bulges vibrate his attacks bend and he can even split a stone. The nerves of the bundles release a poisonous liquid that paralyzes. This Pokémon loves to live in muddy waters, swamps, drains, and some lakes, though its short legs and fatness prevent it from being a good swimmer. It feeds on insects and some fish.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Drain PunchFightingPhysical75100%101Gastro AcidPoisonStatus—100%101Echoed VoiceNormalSpecial40100%151GrowlNormalStatus—100%401AcidPoisonSpecial40100%301SupersonicNormalStatus—55%20Evo.Drain PunchFightingPhysical75100%1012Mud ShotGroundSpecial5595%1516RoundNormalSpecial60100%1520Bubble BeamWaterSpecial65100%2024FlailNormalPhysical—100%1530UproarNormalSpecial90100%1039Aqua RingWaterStatus——%2046Hyper VoiceNormalSpecial90100%1054Muddy WaterWaterSpecial9085%1062Rain DanceWaterStatus——%570Hydro PumpWaterSpecial11080%5

14. Drednaw

Number#834GenerationVIIITypesWater, GroundAbilitiesStrong Jaw: The Pokémon’s strong jaw boosts the power of its biting moves.
Shell Armor: A hard shell protects the Pokémon from critical hits.
Swift Swim: Boosts the Pokémon’s Speed stat in rain.WeaknessesGrass, Electric, Fighting, Ground

Drednaw is based on an alligator turtle. Its muscular, scaly body is bluish in color, with a pale lower jaw and chest. The brown shell on its back is rocky, and it also has sharp rocks on its horn-like head, arms, and tail. Its jaw has saw-toothed edges, so strong that they are capable of cutting through iron and rock. Despite its heavy shell, it has great muscle strength that allows it to move quickly.

It is a very aggressive Pokémon that tests the skills and values of the trainers who catch it. Only the most experienced trainers can tame him. There are those who, realizing that they cannot handle it, return it to its wild state.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Rock TombRockPhysical6095%151Razor ShellWaterPhysical7595%101CrunchDarkPhysical80100%151Rock PolishRockStatus——%201TackleNormalPhysical40100%351Water GunWaterSpecial40100%251BiteDarkPhysical60100%251ProtectNormalStatus——%10Evo.Rock TombRockPhysical6095%1521HeadbuttNormalPhysical70100%1530CounterFightingPhysical—100%2039Jaw LockDarkPhysical80100%1048LiquidationWaterPhysical85100%1057Body SlamNormalPhysical85100%1566Head SmashRockPhysical15080%5

13. Poliwrath

Number#062GenerationITypesWater, FightingAbilitiesWater Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Damp: Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Swift Swim: Boosts the Pokémon’s Speed stat in rain.WeaknessesGrass, Electric, Flying, Psychic, Fairy

When Poliwhirl evolves into Poliwrath, his countenance completely changes, gaining the fighting subtype, which makes him much more intimidating. It is a Pokémon that is characterized by its high physical performance, being able to swim seas back and forth without exhausting itself. He is the perfect fighter, as a martial arts practitioner must train hard to hone his skills.

In addition to possessing extremely developed muscles for striking, he also possesses steel-hard skin that allows him to withstand a large number of attacks. Despite his corpulent appearance, he is an excellent swimmer, being able to move in the most violent storms.

This Pokémon lives mainly in rivers or waterfalls, exercising in large rapids to strengthen its muscles. Some say that the Poliwrath swim against the current and thus grow stronger. They are also seen less frequently on beaches, but it is not very common.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1SubmissionFightingPhysical8080%201Circle ThrowFightingPhysical6090%101Mind ReaderNormalStatus——%51Dynamic PunchFightingPhysical10050%51Bubble BeamWaterSpecial65100%201Rain DanceWaterStatus——%51Body SlamNormalPhysical85100%151Earth PowerGroundSpecial90100%101Hydro PumpWaterSpecial11080%51Belly DrumNormalStatus——%101Double-EdgeNormalPhysical120100%151Water GunWaterSpecial40100%251HypnosisPsychicStatus—60%201PoundNormalPhysical40100%351Mud ShotGroundSpecial5595%15Evo.SubmissionFightingPhysical8080%20

12. Inteleon

Number#818GenerationVIIITypesWaterAbilitiesTorrent: Powers up Water-type moves when the Pokémon’s HP is low.
Sniper: Powers up moves if they become critical hits when attacking.WeaknessesGrass, Electric

Inteleon is based on both a spy and a reptile from the chameleon family. Its type and characteristic speed seem to indicate that it is also influenced by basilisks, as these reptiles have the ability to run on water. Inteleon possesses a great intellect and analyzes everything deeply and calmly. He is also known for his chivalrous behavior. In combat, he analyzes the weaknesses and actions of his opponents to develop strategies to defeat them. He also shows absolute loyalty to the trainers he deems worthy.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Snipe ShotWaterSpecial80100%151AcrobaticsFlyingPhysical55100%151PoundNormalPhysical40100%351GrowlNormalStatus—100%401Water GunWaterSpecial40100%251BindNormalPhysical1585%20Evo.Snipe ShotWaterSpecial80100%1512Water PulseWaterSpecial60100%2019Tearful LookNormalStatus——%2024Sucker PunchDarkPhysical70100%530U-turnBugPhysical70100%2038LiquidationWaterPhysical85100%1046SoakWaterStatus—100%2054Rain DanceWaterStatus——%562Hydro PumpWaterSpecial11080%5

11. Tapu Fini

Number#788GenerationVIITypesWater, FairyAbilitiesMisty Surge: Turns the ground into Misty Terrain when the Pokémon enters a battle.
Telepathy: Anticipates an ally’s attack and dodges it.WeaknessesGrass, Poison, Electric

Tapu Fini is based on one of the four main Hawaiian deities, the god of the oceans and death, Kanaloa. He is known as the guardian spirit of Poni, one of the islands in the Alola region. This Pokémon can create a special water that purifies the body and mind. In exchange, Tapu Fini requires those who wish to obtain this clear water to prove themselves capable of resisting its mist. Many have tried it, including some with malicious intentions, which could explain the disinterest and aversion it shows towards humans.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Disarming VoiceFairySpecial40—%151Water GunWaterSpecial40100%255WithdrawWaterStatus——%4010MistIceStatus——%3010HazeIceStatus——%3015Aqua RingWaterStatus——%2020Water PulseWaterSpecial60100%2025BrineWaterSpecial65100%1030DefogFlyingStatus——%1535Heal PulsePsychicStatus——%1040SurfWaterSpecial90100%1545Muddy WaterWaterSpecial9085%1050Mean LookNormalStatus——%555Nature’s MadnessFairySpecial—90%1060MoonblastFairySpecial95100%1565Hydro PumpWaterSpecial11080%570SoakWaterStatus—100%2075Misty TerrainFairyStatus——%10

10. Azumarill

Number#184GenerationIITypesWater, FairyAbilitiesThick Fat: The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Huge Power: Doubles the Pokémon’s Attack stat.
Sap Sipper: Boosts the Attack stat if hit by a Grass-type move instead of taking damage.WeaknessesGrass, Poison, Electric

Azumarill is a freshwater Pokémon, since it lives in rivers and lakes, although it can live in the sea, but it never goes out into the open sea. He usually lives almost always with Azurill and Marill. It is a herbivore that finds aquatic plants using the vibrations it detects with its ears. It is so sensitive that it can detect them even though it is in strong currents, it is also said that with these they can perfectly hear everything underwater. In case of being attacked, it quickly camouflages itself in the water.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1RolloutRockPhysical3090%201Defense CurlNormalStatus——%401SplashBDSPNormalStatus——%401TackleNormalPhysical40100%351Water GunWaterSpecial40100%251Tail WhipNormalStatus—100%301Helping HandNormalStatus——%206Bubble BeamWaterSpecial65100%209CharmFairyStatus—100%2012SlamNormalPhysical8075%2015BounceFlyingPhysical8585%521Aqua TailWaterPhysical9090%1025Play RoughFairyPhysical9090%1030Aqua RingWaterStatus——%2035Rain DanceWaterStatus——%540Hydro PumpWaterSpecial11080%545Double-EdgeNormalPhysical120100%1550SuperpowerFightingPhysical120100%5

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9. Gyarados

Number#130GenerationITypesWater, Flying / Water, Dark (Mega Gyarados)AbilitiesIntimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Moxie: The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Mold Breaker: Moves can be used on the target regardless of its Abilities.WeaknessesRock, Electric / Fighting, Bug, Grass, Electric, Fairy (Mega Gyarados)

Gyarados closely resembles a sea dragon, like the Chinese dragon. Gyarados, like its pre-evolution Magikarp, is inspired by an ancient Chinese legend known as “Li Yu Tiao Long Men”, five characters literally meaning “Carp jumps over the Dragon Gate”. The story goes that there was a weak and pathetic carp who wanted to prove his worth, so, being very persevering and after much suffering and hardship, he swam against the current and climbed a waterfall (the Dragon Gate). The gods saw this and, moved by her strength of will, decided to reward her by turning her into a splendid dragon.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1BiteDarkPhysical60100%251FlailNormalPhysical—100%151SplashNormalStatus——%401TackleNormalPhysical40100%351LeerNormalStatus—100%301TwisterDragonSpecial40100%20Evo.BiteDarkPhysical60100%254WhirlpoolWaterSpecial3585%158Ice FangIcePhysical6595%1512BrineWaterSpecial65100%1016Scary FaceNormalStatus—100%1021WaterfallWaterPhysical80100%1524CrunchDarkPhysical80100%1528Rain DanceWaterStatus——%532Aqua TailWaterPhysical9090%1036Dragon DanceDragonStatus——%2040Hydro PumpWaterSpecial11080%544HurricaneFlyingSpecial11070%1048ThrashNormalPhysical120100%1052Hyper BeamNormalSpecial15090%5

8. Swampert

Number#260GenerationIIITypesWater, GroundAbilitiesWater Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Damp: Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Swift Swim: Boosts the Pokémon’s Speed stat in rain.WeaknessesGrass

Swampert is characterized by being one of the strongest evolutions of a starter Pokémon, due to its huge arms, it is capable of lifting a bus with ease. His strength also helps him attack, as his powerful limbs allow him to cling to the ground when using Muddy Water or Earthquake. It can also predict storms with its fins. If one is about to explode, it will start piling up stones to protect itself from storms. It can collect moisture from the water and create a powerful Hydro Cannon.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Mud ShotGroundSpecial5595%151Hammer ArmFightingPhysical10090%101EarthquakeGroundPhysical100100%101SurfWaterSpecial90100%151TackleNormalPhysical40100%351GrowlNormalStatus—100%401Water GunWaterSpecial40100%251Rock SmashFightingPhysical40100%159Rock ThrowRockPhysical5090%1512ProtectNormalStatus——%1015SupersonicNormalStatus—55%2020Water PulseWaterSpecial60100%2025Rock SlideRockPhysical7590%1030Take DownNormalPhysical9085%2035AmnesiaPsychicStatus——%2042Muddy WaterWaterSpecial9085%1049ScreechNormalStatus—85%4056EndeavorNormalPhysical—100%563Hydro PumpWaterSpecial11080%5

7. Dracovish

Number#882GenerationVIIITypesWater, DragonAbilitiesWater Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Strong Jaw: The Pokémon’s strong jaw boosts the power of its biting moves.
Sand Rush: Boosts the Pokémon’s Speed stat in a sandstorm.WeaknessesDragon, Fairy

Its strange design is based on the first interpretations that paleontologists gave to fossils found in the same site, or with a lack of bones in the site, which were wrong and physically incorrect. Dracovish’s upper body is based on Dunkleosteus, while the lower body is possibly based on a Stegosaurus. Dracovish has extremely strong legs and a great motor capacity that would have allowed him to exceed 60 km/h on dry land, if it weren’t for the fact that he is unable to breathe out of water.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1TackleNormalPhysical40100%351Water GunWaterSpecial40100%257ProtectNormalStatus——%1014Brutal SwingDarkPhysical60100%2021Ancient PowerRockSpecial60100%528BiteDarkPhysical60100%2535Dragon BreathDragonSpecial60100%2042StompNormalPhysical65100%2049Super FangNormalPhysical—90%1056CrunchDarkPhysical80100%1563Fishious RendWaterPhysical85100%1070Dragon PulseDragonSpecial85100%1077Dragon RushDragonPhysical10075%10

6. Blastoise

Number#009GenerationITypesWaterAbilitiesTorrent: Powers up Water-type moves when the Pokémon’s HP is low.
Rain Dish: The Pokémon gradually regains HP in rain.
Mega Launcher: Powers up aura and pulse moves.WeaknessesGrass, Electric

Blastoise is based on a turtle with two cannons. They can fire water bullets with enough accuracy to hit cans from 50 meters away. Despite this, they are unable to target targets that are too close. Its strength and power are greater than that of a fire hose, which is why many fire teams have Blastoise as members, because with the enormous amounts of water that can shoot any fire can be easily extinguished. If the power of its cannons were not enough to avoid any danger, it can still hide in its shell to hide or crush its opponent with its huge weight.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Flash CannonSteelSpecial80100%101TackleNormalPhysical40100%351Tail WhipNormalStatus—100%301Water GunWaterSpecial40100%251WithdrawWaterStatus——%40Evo.Flash CannonSteelSpecial80100%109Rapid SpinNormalPhysical50100%4012BiteDarkPhysical60100%2515Water PulseWaterSpecial60100%2020ProtectNormalStatus——%1025Rain DanceWaterStatus——%530Aqua TailWaterPhysical9090%1035Shell SmashNormalStatus——%1542Iron DefenseSteelStatus——%1549Hydro PumpWaterSpecial11080%556Skull BashNormalPhysical130100%10

5. Toxapex

Number#748GenerationVIITypesPoison, WaterAbilitiesMerciless: The Pokémon’s attacks become critical hits if the target is poisoned.
Limber: Its limber body protects the Pokémon from paralysis.
Regenerator: Restores a little HP when withdrawn from battle.Weaknesses

Toxapex is based on a starfish, specifically a crown of thorns, famous for feeding on corals and being a threat to coral reefs. Toxapex crawls across the ocean floor on its twelve legs. These extremities join together to form a dome that protects the interior. This is a haven of peace, since it is not affected by the tides. It leaves a trail of Corsola pieces in its wake. Those attacked by Toxapex poison will suffer intense pain for three days and three nights, even after recovery, it usually leaves scars.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Baneful BunkerPoisonStatus——%101Poison StingPoisonPhysical15100%351PeckFlyingPhysical35100%351Wide GuardRockStatus——%101BiteDarkPhysical60100%25Evo.Baneful BunkerPoisonStatus——%1015VenoshockPoisonSpecial65100%1020RecoverNormalStatus——%1025Pin MissileBugPhysical2595%2030Toxic SpikesPoisonStatus——%2035LiquidationWaterPhysical85100%1042Venom DrenchPoisonStatus—100%2049Poison JabPoisonPhysical80100%2056ToxicPoisonStatus—90%10

4. Suicune

Number#245GenerationIITypesWaterAbilitiesPressure: By putting pressure on the opposing Pokémon, it raises their PP usage.
Inner Focus: The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Water Abrosb: Restores HP if hit by a Water-type move instead of taking damage.WeaknessesGrass, Electric

Suicune may be based on a black panther, or perhaps an ounce, better known as a snow leopard, although its slim body and speed suggest that it may be based on a cheetah. Or maybe an arctic wolf. This Pokémon can breathe underwater and purify it when it touches it. He usually goes in the direction of the north winds, and has a great sense of honor and responsibility, although he is a bit of a loner. It also has the peculiarity of controlling the wind around it, which is why its tails always wave forward regardless of whether it is running at incredible speeds.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Sheer ColdIceSpecial—30%51Extreme SpeedNormalPhysical80100%51Water GunWaterSpecial40100%251LeerNormalStatus—100%301GustFlyingSpecial40100%351MistIceStatus——%306Water PulseWaterSpecial60100%2012BiteDarkPhysical60100%2518Calm MindPsychicStatus——%2024RoarNormalStatus——%2030Ice FangIcePhysical6595%1536TailwindFlyingStatus——%1542CrunchDarkPhysical80100%1548ExtrasensoryPsychicSpecial80100%2054SurfWaterSpecial90100%1560Mirror CoatPsychicSpecial—100%2066Rain DanceWaterStatus——%572Hydro PumpWaterSpecial11080%578BlizzardIceSpecial11070%5

3. Greninja

Number#658GenerationVITypesWater, DarkAbilitiesTorrent: Powers up Water-type moves when the Pokémon’s HP is low.
Protean: Changes the Pokémon’s type to the type of the move it’s about to use.
Battle Bond: Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.WeaknessesGrass, Electric, Fighting, Bug, Fairy

Greninja is based on the traits of a ninja and a frog. Greninja is a very fast Pokémon, so it can appear and disappear unexpectedly. In combat, he makes the opponent dizzy with his superb agility and then attacks the enemy by compressing the water to create shuriken that, when rotated, can cut materials as hard as metal. His tongue is very long, he uses it around his neck like a scarf, covering his mouth and nose, thus resembling a ninja that covers his face.

As of the seventh generation, a special Greninja can use the affective metamorphosis with which it transforms into Ash-Greninja thanks to the fact that Ash and this Pokémon are very close. The effective metamorphosis causes Greninja to accumulate great power and change form. It is believed that there was only one other case in the past, hundreds of years ago.

Ash Greninja’s strength is far superior to that of a normal Greninja, which allows him to move at great speed, surprising his opponents. He uses the large water shuriken on his back against his opponents. When this happens, Greninja changes into his Ash forme. At the end of the fight, Ash-Greninja returns to its original form.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Water ShurikenWaterSpecial15100%201Night SlashDarkPhysical70100%151HazeIceStatus——%301Role PlayPsychicStatus——%101Mat BlockFightingStatus——%101PoundNormalPhysical40100%351GrowlNormalStatus—100%401BubbleWaterSpecial40100%301Quick AttackNormalPhysical40100%30Evo.Water ShurikenWaterSpecial15100%205BubbleWaterSpecial40100%308Quick AttackNormalPhysical40100%3010LickGhostPhysical30100%3014Water PulseWaterSpecial60100%2019SmokescreenNormalStatus—100%2023Shadow SneakGhostPhysical40100%3028SpikesGroundStatus——%2033Feint AttackDarkPhysical60—%2042SubstituteNormalStatus——%1049ExtrasensoryPsychicSpecial80100%2056Double TeamNormalStatus——%1568Hydro PumpWaterSpecial11080%570HazeIceStatus——%3077Night SlashDarkPhysical70100%15

2. Palkia

Number#484GenerationIVTypesWater, DragonAbilitiesPressure: By putting pressure on the opposing Pokémon, it raises their PP usage.
Telepathy: Anticipates an ally’s attack and dodges it.WeaknessesDragon, Fairy

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Palkia is a water type, due to the fact that pearls are found in the ocean. It is a great dragon Pokémon created by Arceus that has the power to control space at its mercy and can teleport through it. His signature attack is Void Slash, which allows him to tear through space. Palkia is the eternal rival of Dialga and Giratina. They have control over space, time, and antimatter respectively.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Scary FaceNormalStatus—100%101Water PulseWaterSpecial60100%208Dragon BreathDragonSpecial60100%2016Ancient PowerRockSpecial60100%524SlashNormalPhysical70100%2032Aqua RingWaterStatus——%2040Dragon ClawDragonPhysical80100%1548Aura SphereFightingSpecial80—%2056Power GemRockSpecial80100%2064Aqua TailWaterPhysical9090%1072Earth PowerGroundSpecial90100%1080Spacial RendDragonSpecial10095%588Hydro PumpWaterSpecial11080%5

1. Kyogre

Number#382GenerationIIITypesWaterAbilitiesDrizzle: The Pokémon makes it rain when it enters a battle.
Primordial Sea: The Pokémon changes the weather to nullify Fire-type attacks.WeaknessesGrass, Electric

Kyogre is shaped like a cetacean of colossal proportions. Biologically it is based on both a Glaucus atlanticus and an orca, since it even has white spots on the head area. Mythology-wise, it seems to be based on the Leviathan, a mythical sea creature. He is part of the creative trio with whom he shares a physiological trait: the marks on his body.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Water PulseWaterSpecial60100%201Ancient PowerRockSpecial60100%51Body SlamNormalPhysical85100%151Scary FaceNormalStatus—100%109Aqua TailWaterPhysical9090%1018Calm MindPsychicStatus——%2027Muddy WaterWaterSpecial9085%1036Ice BeamIceSpecial90100%1045Sheer ColdIceSpecial—30%554Aqua RingWaterStatus——%2063Origin PulseWaterSpecial11085%1072Hydro PumpWaterSpecial11080%581Double-EdgeNormalPhysical120100%1590Water SpoutWaterSpecial150100%5

Best Ground-type Pokémon

15. Swampert

Number#260GenerationIIITypesWater, GroundAbilitiesWater Absorb: Restores HP if hit by a Water-type move instead of taking damage.
Damp: Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Swift Swim: Boosts the Pokémon’s Speed stat in rain.WeaknessesGrass

Swampert is characterized by being one of the strongest evolutions of a starter Pokémon, due to its huge arms, it is capable of lifting a bus with ease. His strength also helps him attack, as his powerful limbs allow him to cling to the ground when using Muddy Water or Earthquake. It can also predict storms with its fins. If one is about to explode, it will start piling up stones to protect itself from storms. It can collect moisture from the water and create a powerful Hydro Cannon.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Mud ShotGroundSpecial5595%151Hammer ArmFightingPhysical10090%101EarthquakeGroundPhysical100100%101SurfWaterSpecial90100%151TackleNormalPhysical40100%351GrowlNormalStatus—100%401Water GunWaterSpecial40100%251Rock SmashFightingPhysical40100%159Rock ThrowRockPhysical5090%1512ProtectNormalStatus——%1015SupersonicNormalStatus—55%2020Water PulseWaterSpecial60100%2025Rock SlideRockPhysical7590%1030Take DownNormalPhysical9085%2035AmnesiaPsychicStatus——%2042Muddy WaterWaterSpecial9085%1049ScreechNormalStatus—85%4056EndeavorNormalPhysical—100%563Hydro PumpWaterSpecial11080%5

14. Torterra

Number#389GenerationIVTypesGrass, GroundAbilitiesOvergrow Powers up Grass-type moves when the Pokémon’s HP is low.
Shell Armor: A hard shell protects the Pokémon from critical hits.WeaknessesFlying, Bug, Fire, Ice

Torterra are usually seen in very thick forests. The bush that Grotle used to have on his back has turned into a leafy tree in which some flying Pokémon make their nests. This makes Torterra a Pokémon with a serene nature, and a very attentive one, since some Pokémon spend their entire lives on its back, and Torterra always watches over them.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1EarthquakeGroundPhysical100100%101Wood HammerGrassPhysical120100%151TackleNormalPhysical40100%351WithdrawWaterStatus——%401AbsorbGrassSpecial20100%251Razor LeafGrassPhysical5595%25Evo.EarthquakeGroundPhysical100100%105WithdrawWaterStatus——%406LeafageGrassPhysical40100%4010GrowthNormalStatus——%2013Razor LeafGrassPhysical5595%2517CurseGhostStatus——%1022BiteDarkPhysical60100%2527Mega DrainGrassSpecial40100%1533Leech SeedGrassStatus—90%1039SynthesisGrassStatus——%545CrunchDarkPhysical80100%1551Giga DrainGrassSpecial75100%1057Leaf StormGrassSpecial13090%5

13. Golem

Number#076GenerationITypesRock, Ground (Kanto) / Rock, Electric (Alola)AbilitiesSturdy: It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Rock Head: Protects the Pokémon from recoil damage. (Kanto)
Magnet Pull: Prevents Steel-type Pokémon from escaping using its magnetic force. (Alola)
Sand Veil: Boosts the Pokémon’s evasiveness in a sandstorm. (Kanto)
Galvanize: Normal-type moves become Electric-type moves. The power of those moves is boosted a little. (Alola)WeaknessesFighting, Ground, Steel, Water, Grass, Ice (Kanto) / Fighting, Ground, Water, Grass (Alola)

Unlike his pre-evolution, Golem does not have four arms. He lives on the slopes of the mountains. When there are earthquakes, he rolls down the mountains. To avoid crushing houses, grooves have been dug to guide them as they descend. He can put his head, arms and legs inside his body forming a sphere. In this sense, it is a great feat that he has that flexibility, although it is the only one he has. This is how they roll, and it also serves as a defense mechanism for physical attacks.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Heavy SlamSteelPhysical—100%101TackleNormalPhysical40100%351Defense CurlNormalStatus——%401Rock PolishRockStatus——%204SandstormRockStatus——%106Rock PolishRockStatus——%2010RolloutRockPhysical3090%2012HardenNormalStatus——%3016Rock ThrowRockPhysical5090%1518Smack DownRockPhysical50100%1522BulldozeGroundPhysical60100%2024Self-DestructNormalPhysical200100%530Stealth RockRockStatus——%2034Rock BlastRockPhysical2590%1040EarthquakeGroundPhysical100100%1044ExplosionNormalPhysical250100%550Double-EdgeNormalPhysical120100%1554Stone EdgeRockPhysical10080%560Heavy SlamSteelPhysical—100%10

12. Rhyperior

Number#464GenerationIVTypesGround, RockAbilitiesLightning Rod: The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Solid Rock: Reduces the power of supereffective attacks taken.
Reckless: Powers up moves that have recoil damage.WeaknessesFighting, Ground, Steel, Water, Grass, Ice

This Pokémon is very rare to see, so not much is known about it. It lives in steep and inaccessible areas, it is usually territorial and very violent if it feels threatened. His skin is tough and strong, so common attacks have no effect on him. Also thanks to its solid rock ability, it reduces the damage of attacks that affect these large species of Pokémon. The females are much more violent than the males and frequent active volcanoes to have their young. Since the males are calmer, they are better because they can better control themselves for combat.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Hammer ArmFightingPhysical10090%101TackleNormalPhysical40100%351Tail WhipNormalStatus—100%301Smack DownRockPhysical50100%151BulldozeGroundPhysical60100%2015Horn AttackNormalPhysical65100%2520Scary FaceNormalStatus—100%1025StompNormalPhysical65100%2030Rock BlastRockPhysical2590%1035Drill RunGroundPhysical8095%1040Take DownNormalPhysical9085%2047EarthquakeGroundPhysical100100%1054Stone EdgeRockPhysical10080%561MegahornBugPhysical12085%1068Horn DrillNormalPhysical—30%575Rock WreckerRockPhysical15090%5

11. Flygon

Number#330GenerationIIITypesGround, DragonAbilitiesLevitate: By floating in the air, the Pokémon receives full immunity to all Ground-type moves.WeaknessesIce, Dragon, Fairy

Flygon is a cross between a dragon and an adult antlion, an insect with a strong resemblance to dragonflies. The Flygon’s natural habitat is the desert, through which it flies. Flygon’s wings can create a cloud of dust, and every time they flap, they surround themselves with a sandstorm. This provides Flygon with useful cover against unwanted visitors who get lost within the cloud of sand, while he maintains perfect vision thanks to the transparent red covers over his eyes.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Dragon ClawDragonPhysical80100%151OutrageBDSPDragonPhysical120100%101Dragon BreathDragonSpecial60100%201Dragon DanceDragonStatus——%201FeintNormalPhysical30100%101Laser FocusNormalStatus——%301BulldozeGroundPhysical60100%201DigGroundPhysical80100%101CrunchDarkPhysical80100%151SuperpowerFightingPhysical120100%51FissureGroundPhysical—30%51Sand AttackGroundStatus—100%151AstonishGhostPhysical30100%151SupersonicNormalStatus—55%201BiteDarkPhysical60100%25Evo.Dragon ClawDragonPhysical80100%1512Mud-SlapGroundSpecial20100%1016Sand TombGroundPhysical3585%1520Dragon TailDragonPhysical6090%1024ScreechNormalStatus—85%4028Bug BuzzBugSpecial90100%1032SandstormRockStatus——%1038Earth PowerGroundSpecial90100%1044EarthquakeGroundPhysical100100%1052UproarNormalSpecial90100%1060Dragon RushDragonPhysical10075%1068BoomburstNormalSpecial140100%10

10. Garchomp

Number#445GenerationIVTypesDragon, GroundAbilitiesSand Veil: Boosts the Pokémon’s evasiveness in a sandstorm.
Rough Skin: This Pokémon inflicts damage with its rough skin to the attacker on contact.
Sand Force: Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.WeaknessesIce, Dragon, Fairy

Garchomp lives in mountains of volcanic origin to keep warm. This Pokémon is capable of flying faster than sound, reaching even a jet plane. In fact, when it unfolds its body and wings, it looks a lot like one of these planes. Garchomp soars through the air at supersonic speeds in search of prey and does not hesitate to engage in aerial combat with a Salamence to keep them.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1CrunchDarkPhysical80100%151Dual ChopDragonPhysical4090%151Sand TombGroundPhysical3585%151TackleNormalPhysical40100%351Sand AttackGroundStatus—100%151Dragon BreathDragonSpecial60100%20Evo.CrunchDarkPhysical80100%1518BulldozeGroundPhysical60100%2027BiteDarkPhysical60100%2534SlashNormalPhysical70100%2042Dragon ClawDragonPhysical80100%1552DigGroundPhysical80100%1062SandstormRockStatus——%1072Take DownNormalPhysical9085%2082Dragon RushDragonPhysical10075%10

9. Golurk

Number#623GenerationVTypesGround, GhostAbilitiesIron Fist: Powers up punching moves.
Klutz: The Pokémon can’t use any held items.
No Guard: The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.WeaknessesGhost, Water, Ice, Grass, Dark

Golurk is based on both a golem and a robot or automaton. Specifically, it is based on the mythological Golem of Prague, a being created with materials such as mud and clay that was brought to life with alchemy and whose task was to obey anyone who put a piece of paper in its mouth with instructions. A seal was placed on his chest to prevent his life energy from escaping. He may also have some inspiration from Talos, the metal giant who guarded the island of Crete in Greek mythology.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1High HorsepowerGroundPhysical9595%101Focus PunchFightingPhysical150100%201Mud-SlapGroundSpecial20100%101AstonishGhostPhysical30100%151Defense CurlNormalStatus——%401PoundNormalPhysical40100%3512Shadow PunchGhostPhysical60—%2016CurseGhostStatus——%1020Night ShadeGhostSpecial—100%1524Stomping TantrumGroundPhysical75100%1028Iron DefenseSteelStatus——%1532Mega PunchNormalPhysical8085%2036Shadow BallGhostSpecial80100%1540Heavy SlamSteelPhysical—100%1046Phantom ForceGhostPhysical90100%1052Hammer ArmFightingPhysical10090%1058EarthquakeGroundPhysical100100%1064Dynamic PunchFightingPhysical10050%5

8. Excadrill

Number#530GenerationVTypesGround, SteelAbilitiesSand Rush: Boosts the Pokémon’s Speed stat in a sandstorm.
Sand Force: Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Mold Breaker: Moves can be used on the target regardless of its Abilities.WeaknessesFighting, Ground, Fire, Water

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It has the appearance of a large mole. On its head it has a huge horn or crest tilted slightly forward that it uses to join it with its claws and become its drill form, with which it digs tunnels. He also has huge claws that are very dangerous for any enemy. Drilbur’s blue stripes turn red as it evolves. By enduring high pressure underground, his claws and part of his body become harder and thus change, and it is said that he becomes pure steel, just like Onix’s body when he evolves into Steelix.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Horn DrillNormalPhysical—30%51Mud-SlapGroundSpecial20100%101Rapid SpinNormalPhysical50100%401ScratchNormalPhysical40100%351Hone ClawsDarkStatus——%15Evo.Horn DrillNormalPhysical—30%512Fury SwipesNormalPhysical1880%1516Metal ClawSteelPhysical5095%3520SandstormRockStatus——%1024Crush ClawNormalPhysical7595%1028Rock SlideRockPhysical7590%1034DigGroundPhysical80100%1040Swords DanceNormalStatus——%2046Drill RunGroundPhysical8095%1052EarthquakeGroundPhysical100100%1058FissureGroundPhysical—30%5

7. Steelix

Number#208GenerationIITypesSteel, GroundAbilitiesRock Head: Protects the Pokémon from recoil damage.
Sturdy: It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Sheer Force: Removes additional effects to increase the power of moves when attacking.
Sand Force: Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.WeaknessesFighting, Ground, Fire, Water

Steelix is a giant snake with a segmented body made up of large masses of roughly spherical steel-alloyed rock, with a hardness greater than that of diamond. It lives in an underground habitat and can be found in caves; It is perfectly adapted to these niches thanks to its excavation capacity and its underground vision. It has an innate tendency to dig towards the center of the earth, reaching, according to geological tests, a depth of 1 km. Its particular method of excavation consists of ingesting the minerals within its reach to move frontally.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1CrunchDarkPhysical80100%151Thunder FangElectricPhysical6595%151Ice FangIcePhysical6595%151Fire FangFirePhysical6595%151Rock PolishRockStatus——%201TackleNormalPhysical40100%351HardenNormalStatus——%301BindNormalPhysical1585%201Rock ThrowRockPhysical5090%154Smack DownRockPhysical50100%158AutotomizeSteelStatus——%1512Dragon BreathDragonSpecial60100%2016CurseGhostStatus——%1020Rock SlideRockPhysical7590%1024ScreechNormalStatus—85%4028Sand TombGroundPhysical3585%1532Stealth RockRockStatus——%2036SlamNormalPhysical8075%2040SandstormRockStatus——%1044DigGroundPhysical80100%1048Iron TailSteelPhysical10075%1552Stone EdgeRockPhysical10080%556Double-EdgeNormalPhysical120100%1560Magnet RiseElectricStatus——%10

6. Krookodile

Number#553GenerationVTypesGround, DarkAbilitiesIntimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Moxie: The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Anger Point: The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.WeaknessesFighting, Bug, Water, Ice, Grass, Fairy

Krookodile is based on a gharial. He has a kind of mask on his eyes, similar to a mask that gives him a sinister appearance. Krookodile is quite a violent Pokémon and is known as the Terror of the Sands. It attacks everything that moves in front of it with its deadly jaws, which are capable of destroying the body of a car. As soon as he sinks his teeth into his prey, it can no longer escape and Krookodile begins to twist her body to pieces.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Power TripDarkPhysical20100%101LeerNormalStatus—100%301Sand AttackGroundStatus—100%151Hone ClawsDarkStatus——%159Sand TombGroundPhysical3585%1512Scary FaceNormalStatus—100%1015BiteDarkPhysical60100%2518TormentDarkStatus—100%1521DigGroundPhysical80100%1024SwaggerNormalStatus—85%1527CrunchDarkPhysical80100%1532SandstormRockStatus——%1035Foul PlayDarkPhysical95100%1544EarthquakeGroundPhysical100100%1051ThrashNormalPhysical120100%1058OutrageDragonPhysical120100%10

5. Mamoswine

Number#473GenerationIVTypesIce, GroundAbilitiesOblivious: The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Snow Cloak: Boosts evasiveness in a hailstorm.
Thick Fat: The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.WeaknessesFighting, Steel, Water, Fire, Grass

Mamoswine is based on a woolly mammoth. In this sense, it stands out that instead of a trunk, it has a sensitive nose, probably due to the pig origins of its pre-evolutions. He lived in the wild ice age, and was considered by the men of the time to be a mammoth, resembling a prehistoric drawing of one. Currently all Mamoswine are bred by trainers. Its huge fangs make it a very good Pokémon in battle, but with a fairly slow speed due to its weight, its teeth, its hair and its robustness, although it has a great attack. His ice attacks are just as effective as his ground attacks. Unlike mammoths, Mamoswine appears not to be strictly herbivorous. He feels rivalry towards the Froslass.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Double HitNormalPhysical3590%101Ice FangIcePhysical6595%151Ancient PowerRockSpecial60100%51TackleNormalPhysical40100%351Mud-SlapGroundSpecial20100%101Powder SnowIceSpecial40100%251FlailNormalPhysical—100%15Evo.Double HitNormalPhysical3590%1015Ice ShardIcePhysical40100%3020MistIceStatus——%3025EndureNormalStatus——%1030Icy WindIceSpecial5595%1537AmnesiaPsychicStatus——%2044Take DownNormalPhysical9085%2051EarthquakeGroundPhysical100100%1058BlizzardIceSpecial11070%565ThrashNormalPhysical120100%10

4. Hippowdon

Number#450GenerationIVTypesGroundAbilitiesSand Stream: The Pokémon summons a sandstorm when it enters a battle.
Sand Force: Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.WeaknessesWater, Grass, Ice

Hippowdon is a large Pokémon based on a hippopotamus. Its legs are short, its teeth are large and depending on its sex it has a different color, brown or gray. His eyes are red, and sand comes out of his body from the craters on his body, with which he hides. It has a black shell. Since Hippowdon is a desert Pokémon, it can only be found in the desert, between sandstorms. In addition, you can dive into the sand and move through it with great ease.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Ice FangIcePhysical6595%151Fire FangFirePhysical6595%151Thunder FangElectricPhysical6595%151TackleNormalPhysical40100%351Sand AttackGroundStatus—100%151BiteDarkPhysical60100%251YawnNormalStatus——%1012Sand TombGroundPhysical3585%1516DigGroundPhysical80100%1020CrunchDarkPhysical80100%1524SandstormRockStatus——%1028Take DownNormalPhysical9085%2032RoarNormalStatus——%2038RestPsychicStatus——%1044EarthquakeGroundPhysical100100%1050Double-EdgeNormalPhysical120100%1556FissureGroundPhysical—30%562Slack OffNormalStatus——%10

3. Landorus

Number#645GenerationVTypesGround, FlyingAbilitiesSand Force: Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Intimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Sheer Force: Removes additional effects to increase the power of moves when attacking.WeaknessesWater, Ice

Landorus is based on both Inari, the Japanese deity of fertility and agriculture, and a genie. His totem form is based on one of the four sacred beasts in Chinese mythology: the White Tiger (represents the west). The lands that Landorus visits produce great crops, for which he is considered the lord of agriculture. He uses energy that he obtains from the wind and lightning to enrich the soil with nutrients and generate bountiful harvests. This energy is released through his tail. He is the only one capable of stopping Thundurus and Tornadus when they fight, so he could be considered as the mediator of the two.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Sand TombGroundPhysical3585%151Rock ThrowRockPhysical5090%155LeerNormalStatus—100%3010BlockNormalStatus——%515BulldozeGroundPhysical60100%2020Rock TombRockPhysical6095%1525Swords DanceNormalStatus——%2030ImprisonPsychicStatus——%1035Rock SlideRockPhysical7590%1040Earth PowerGroundSpecial90100%1045ExtrasensoryPsychicSpecial80100%2050Stone EdgeRockPhysical10080%555Hammer ArmFightingPhysical10090%1060SandstormRockStatus——%1065EarthquakeGroundPhysical100100%1070OutrageDragonPhysical120100%1075FissureGroundPhysical—30%5

2. Zygarde (Complete)

Number#718GenerationVITypesDragon, GroundAbilitiesPower Construct: Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.WeaknessesIce, Dragon, Fairy

The final form that Zygarde takes when all the cells of the Kalos and Alola regions are gathered. When a threat looms over ecosystems that Zygarde at 50% is unable to address, two of its cores will take up positions on its wings and tail along with all cells in this combat-optimized form to accomplish its mission. It is said that the power of it is greater than even that of the Legendary Pokémon Xerneas and Yveltal. His ability doesn’t change between 10% and 50% forms, retaining grouping as he can’t reach this state otherwise.

Moves

 Level  Move  Type  Cat.  Pwr.  Acc.  PP1Thousand ArrowsGroundPhysical90100%101Thousand WavesGroundPhysical90100%101Core EnforcerDragonSpecial100100%101BindNormalPhysical1585%201BulldozeGroundPhysical60100%201Dragon BreathDragonSpecial60100%201BiteDarkPhysical60100%258HazeIceStatus——%3016DigGroundPhysical80100%1024SafeguardNormalStatus——%2532CrunchDarkPhysical80100%1540Dragon PulseDragonSpecial85100%1048Land’s WrathGroundPhysical90100%1056GlareNormalStatus—100%3064SandstormRockStatus——%1072CoilPoisonStatus——%2080EarthquakeGroundPhysical100100%1088OutrageDragonPhysical120100%10

1. Groudon

Number#383GenerationIIITypesGround / Ground, Fire (Primal)AbilitiesDrought: Turns the sunlight harsh when the Pokémon enters a battle.
Desolate Land: The Pokémon changes the weather to nullify Water-type attacks.WeaknessesWater, Grass, Ice, Ground

It is said to have such power that it could destroy an entire island in one blow, or even drag the tectonic plates little by little, causing all the volcanism and seismicity in the world. His special ability, drought, makes the sun’s rays so intense that they evaporate water and nourish the earth. That is why it is said that he was the savior of those who suffered from terrible floods. He can create rivers of lava, volcanoes, cause earthquakes or eruptions of all kinds and intensity with a single punch or fit of rage. Even in his primeval regression, he can create continents just by traversing across an ocean.

Moves

Level  Move  Type  Cat.  Pwr.  Acc.  PP1Mud ShotGroundSpecial5595%151Ancient PowerRockSpecial60100%51Lava PlumeFireSpecial80100%151Scary FaceNormalStatus—100%109Earth PowerGroundSpecial90100%1018Bulk UpFightingStatus——%2027EarthquakeGroundPhysical100100%1036Hammer ArmFightingPhysical10090%1045FissureGroundPhysical—30%554RestPsychicStatus——%1063Precipice BladesGroundPhysical12085%1072Fire BlastFireSpecial11085%581Solar BeamGrassSpecial120100%1090EruptionFireSpecial150100%5

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