This time, Blizzard has again nailed a Mythic raid boss during the World of Warcraft Race for the First Nations Sepulcher, making major changes to Anduin Wrynn.
After spending many days and more than 300 attempts at the Reclaimer, Halondrus, the world of top guilds, such as Team Liquid and Echo, have been tripped up in the next boss.
Every effort is focused on the boss, and, like that, it should be true that the RWF was another long, difficult, and potentially all-important task for the boss. However yesterday, Blizzard made some adjustments to make the boss a bit easier.
Screengrab is available through Blizzard.com.
During the day of the day, there were a few other combat mechanics in the area of fights and damage among enemy soldiers. Later in the evening, the developer told his rivals that a big nerf was coming on top of that.
Last night, Liquid was on The Anduin, guilds raid leader Maximum said on the Twitch Stream that Blizzard was his team that the boss would be getting a 10-percent reduction to his health.
As Max says, Blizzard from devs often give way to high-stakes guilds like Liquid and Echo intel on nerfs. Broadcasters and members of the guild are often referred to as the RWF throughout the Blizzard with constant contact. Sometimes communication is meant to curb bugs, but the developer will also give guilds a heads up on tyrans and bosses, so they can adjust their progress accordingly.
Those nerfs mark the second time that Blizzard has made a Mythic Trouble boss easier than this alone RWF. We’ve been to a very nice place. At first, anduin has been nerfed two times and Halondrus has also been reduced to a better level while implementing Liquid and Echo in progress. The two men are the seventh and eighth managers out of a total of 11 total and therefore quite a long time for a guild might.