Tooday El Shaddai: Ascension of the Metatron creator Takeyasu Sawaki released a video announcing new information about the switch port.
Today El Shaddai: Ascension of the Metatron creator Takeyasu Sawaki released a video announcing new information about the Nintendo Switch port of the game.
First of all, we hear that the game is coming to Nintendo’s console within 2022. At the moment we do not have a more precise release date.
We also get the introduction of the developer handling the port, Shinjuku-based studio Aqualead, directly from its CEO Hiroyuki Hayashihara.
It’s not a well-known game within the gaming industry because the company works on a supporting role on the engine side for games by other studios. That being said, it gives them an edge because El Shaddai is developed with an old engine that is no longer supported and has no current libraries.
You can check out the video below.
If you’re unfamiliar with El Shaddai: Ascension of the Metatron, it was originally released for PS3 and Xbox 360 in 2011. Here’s an official description:
“El Shaddai: Ascension of the Metatron, originally released in 2011, is a unique third-person action adventure filled with a deeply artistic world-building, outstanding aesthetics and thrilling battles. Experience an incredible mix of 2D-like platformer action and an exceptional setting in a colorful 3D world.
An ever-changing endless visual experience
El Shaddai’s artistic setting aims to provide a canvas-like world that changes in an organic way as long as you progress your adventure. The world is constantly changing in the most creative and innovative ways, perhaps even nostalgic.
Easy to play, hard to master
You only have four buttons: jump, attack, guard and weapon stealing. But this simple way of proceeding is deeper than one might expect. There is no need for manuals or walkthroughs to get into the game, but if anyone is ready to deep into the mechanics, the game will offer a profound, precise and rewarding time-based action experience. The motto of El Shaddai’s gameplay was always “easy but profound”. Many of the game’s mechanics such as the offense-defense systems were carefully created to provide the best possible game feel.
The game received the “Future Game of the Show” award in the Tokyo Game Show 2010 and the script, noting some of the characters lines, got a gold mention on the Internet Buzzword Awards 2010 as well. The original aesthetics, its concept of uniqueness and its feeling of being ahead of its time (2011) were widely discussed on the international media. “
The game was created by Takeyasu Sawaki, known for his work on Devil May Cry, Steel Battalion, Okami, Fatal Frame: Mask of the Lunar Eclipse, Infinite Space, God Wars. and The Lost Child.