Bandai Namco has just released the latest action RPG from the software company, Elden Ring. And, after more than four hours of playing the game, we can confirm that the game is not buttery smooth on our platform.
Now as you may know, the PC version of Elden Ring is plagued with stuttering issues. And while they looked like they were exaggerated, they were still present on the PC.
We met several crosses in the game. These stutters were rare occasions when they were studied by the Earth’s atmosphere. These stutters are just as annoying as they are. As far as Boss stutters are concerned, more and more gamers are going to drive mad.
Here is a video showing some 7 minutes of raw gameplay. To capture that video we used an Intel i9 9900K with 16GB DDR4 at 3800Mhz, an NVIDIA GeForce RTX 3080, Windows 10 64-bit, and a NVIDIA GeForce 511.79 driver.
As you can see, there are no major stutters in the environment or when they are regular enemies. We’ve seen reports of stutters due to DirectX 12s cache. There’s no one we know about that on our PC. In the moment we’ve got to fight the Tree Sentinel Boss, the situation gets worse.
The Tree Sentinel is a Booss which is sketched in the Desert. And, during the fight, there are major stuttering issues every time the boss attacks. These stutters can be easily replicated.
Do Not Think That These Stutters Are Not A Boss Woman. For example, the battle with Margit (which happens to be a small space) is complete and doesn’t have any trouble avoiding any stuttering.
According to some reports, these stutters could be due to the gaming anti-cheat system on PC. These particular Boss stutters can be used to explain why they can.
The Elden Ring for Our PC Performance Analysis is going live this weekend.
Elden Ring – Open-world exploration and combatWatch this video on YouTube!