New Sea of ​​Stars Clip Shows Fishing in Action


Sabotage Studio is releasing small but interesting clips of their upcoming RPG Sea of ​​Stars, and another one has been shared today.

The developers at Sabotage Studio continue to release small but interesting clips of their upcoming RPG on Sea of ​​Stars on the weekends, and today another one has been shared.

The brief video shows another RPG staple, the fishing minigame, which looks quite fun in all its pixel art glory, culminating with a capture of Lunar Trout.

You can check it out below.

If you want to see more of Sea of ​​Stars, you can enjoy another trailer, showcasing an animated cutscene, one showing Mooncradle, one showcasing the Moorlandsone showing the Mushroom Cave, another featuring the music and day / night cycle, one showcasing the Thrower enemies, another focusing on swimming, one showing the Soonrang team attack, one focusing on refractions, one on interior spaces, one on the lack. Random encounters, one on traversal, one on the day and night cycle, one on camping, one on old-school save points, the other on a third party member, one showing camping on the world map, and another extensive gameplay video.

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The game is a prequel set in the universe of the developer’s The Messenger, has been funded by a very successful Kickstarter campaign and will feature music by Yasunori Mitsuda.

It will be released this holiday season for PC and Nintendo Switch, but more platforms will be announced at some point spring.

If you’re unfamiliar with Sea of ​​Stars, here’s a list of features:

  • Engaging Turn-based Combat: Pressing the action button in sync with the animations increases the damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play different damage types in order to hinder enemies while channeling powerful attacks or spells, all in an immersive take on the genre; No random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based platformer that breaks free from the classic bound-to-the-grid tileset movement.
  • A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of ​​Stars does its RPG duty exploding classic themes of adventure and friendship, while also being chock-full of unexpected twists and events expected from a Sabotage production.
  • All Fun, No Tedium:Enjoy combat without fear of hitting a wall and having a grind for experience or items; in Sea of ​​StarsDefeat requires a change in battle plans, not hours of repetition to improve the odds in a rematch.
  • A World You Can Touch: There are many ways to hang out in the world of the Sea of ​​Stars if you feel the need to change your pace in adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels” … every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer. A smooth and modernized experience.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day / night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; The only way to properly tell the story of the heroes conjuring up the powers of the Sun and the Moon.
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