Sega Announces Strong Financial Results; Teases New Games, Remakes / Remasters, & More

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Today Sega released its financial results for the fiscal year that ended on March 31, 2022, spelling its strategy for the future.

Today Sega released its financial results for the fiscal year that ends on March 31, 2022.

The company announced significantly improved sales and operating income, citing a significant recovery for the pachislot, pachinko, and amusement machines businesses.

That being said, the Entertainment Contents business (which focuses on games) recorded a “strong” performance of new titles.

Looking at the forecast for the current fiscal year, which ends in March 2023, Sega expects further growth in sales and profits in all business areas. Looking forward at games, the company is planning to “significantly increase new titles” on top of growth in repeat sales due to a large number of new games being released in the past fiscal year.

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For free-to-play games, Sega plans to upgrade existing titles and schedule new releases.

Interestingly, the company has identified the Consumer Area in the Entertainment Contents business (basically console and PC games) as “the most important growth area for the future”.

As a result, they intend to actively invest in expanding gaming revenue, on a global basis
the “expected expansion of the global game market.”

Below you can see sales trends for the Consumer Area, including a breakdown between new titles and games released in the past fiscal years.

Sega plans to invest 100 billion yen (about 775 million dollars) in an ongoing base until the end of the fiscal year, in March 2026, its plan for the creation of “super games” that we have already heard about, strengthening the global branding of existing. IPs, and “being a global player toward promotion.”

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During the current fiscal year, Sega is planning to release 13 games simultaneously worldwide and on multiple platforms. Of these, we already know Sonic Frontiers, Soul Hackers 2, Sonic Origins, Two Point Campus, and 13 Sentinels: Aegis Rim for Switch. They expect these games to ship around 13 million units.

We learn that they plan to work on ways to extend the life cycle of products including remakes and remasters, spin-offs, and games that will change a franchise’s theme. There is no indication of how many games will fit this category, but the forecast is to sell 5 million units cumulatively. It ‘s worth mentioning that these are included in the 13 games mentioned above.

Lastly, the company plans to support subscription services.

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If you like to compare historical data, you can check out the results from the last quarter, released in February.

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