Tiny Tina’s Wonderlands Classes Guide: Which Class Should You Choose?

The Borderlands universe, and this entry is no different. There are six classes to choose from, so it might be tough to settle down and start with one. We’re here to help with that. Here’s a class guide along with suggestions Tiny Tina’s Wonderlands in which to choose from.

Tiny Tina’s Wonderlands Starting Classes Guide

Stabbomancer

Tiny Tina's Wonderlands Stabbomancer (1)

The Stabbomancer is all about stealth and critical hits. Increasing critical hit chance and critical hit damage to increase Dexterity and Strength from this class of benefits.

Its passive feature increases critical hit chance, which works perfectly with two action skills available. Ghost Blade deals constant player melee damage at a player’s choice, while Shadows turns the Stabbomancer invisible and makes all the hits critical, even though it’s a lowers critical hit.

This is a great class to play with if you’re joining up with friends and can count on them to cover you while stealth and attack. It’s still decent solo, though, since you can get a secondary class with a companion watch.

Clawbringer

Tiny Tina's Wonderlands Clawbringer (1)

The Clawbringer is nothing like the Stabbomancer, in that this class wants to be front and center, with its pet wyvern at all times with mostly melee and elemental damage.

The Wyvern is actually a class feature that provides you with a partner that deals with significant damage when the leveled up through the skill tree. The Cleansing Flames action skill is a hammer slam that deals fire damage to enemies, and Storm Dragon’s Judgment turns you into Thor, basically. If it’s a lightning damage deal to the hammer, then call it back to refund some cooldown.

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This class focuses on lightning and fire moves, with both Clawbringer and Wyvernable dealing with elemental damage. This is more of a tank class that wants to be in the middle of the fight, making short-range enemies at close range.

Graveborn

Tiny Tina's Wonderlands Graveborn (1)

Graveborn is probably the trickiest class to play since it has built-in ways to lose health and gain back to perform Dark Magic moves. This one also has a feature for Companion, and it’s a Demi-Lich that Siphons give to enemies from health.

The Dire Sacrifice action skill does exactly what it sounds like – The Graveborn loses health to more Dark Magic damage to enemies and apply health-draining status effects. Bones of Reaper fully heals you and allows you to drain enemy health faster, but in exchange, your own health will start to drop as soon as time passes. Thankfully, when you die this is activating, you’re revived and temporarily invincible.

This class is for those who want to live on the edge of a bit, while losing stealing health at the same time. It’s an interesting balance, but it’s also the only class with a healing ability built into its action skills.

Spore Warden

Tiny Tina's Wonderlands Spore Warden (1)

Much like the Stabbomancer, the Spore Warden is looking to deal with high-risk hit stats with as much damage as possible. This class is also a companion with the last ones, as is its feature a monster mushroom buddy that deals poison damage.

The Barrage action skill can fire fire ricochet arrows at any target, and it contains three charges, meaning you can use it three times in quick succession. The Blizzard skill is probably the most useful one since it summons three frost cyclones that are enemies at home, slowly freezing them.

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This class is more of a long-range fighter with abilities that take the poison and freeze foes out of them over time. It doesn’t boast the flashiest skills, but the frost element is one of the best in the game when it comes to its slowing effect.

Brr-Zerker

Tiny Tina's Wonderlands Brr-Zerker (1)

Speaking of frost, the Brr-Zerker is the perfect elemental damage for the perfect class. The class features a passive that causes the player to become enraged when action skills are used, which adds additional frost damage to all attacks.

Deadwind is an action skill that’s, honestly, one of the sillier ones. Deal melee damage to a tornado like The Brr-Zerker spins. That’s it. On the other hand, Feral Surge deals a target on the air and lands into the player leaps after AOE frost damage.

The usefulness of frost cannot be underestimated, since it slows down the targets until they are frozen solid. This effect works on the majority of enemies and can always be useful, especially as a secondary class that does not utilize frost.

Spellshot

Tiny Tina's Wonderlands Spellshot (1)

Finally, we have the Spellshot. This class is essentially straightforward, as is all about magic. The Spellweaving Feature Stacks Spell damage after every reload or spell cast. This means that the buff / stacks are essentially constant.

The Polymorph action skill simply turns enemies into a limited time for some sort of magical sheep, which can be overwhelming when helpful. The Ambi-Hextrous action skill allows the Spellshot to cast and equip two spells at once, which is amazing if your RNG provides some high-level spells to use.

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This class is also a long-range or medium-range one, depending on which spells are used. Some can buff defense, while others shoot projectiles or create eruptions. There are even some that revive downed teammates, so support is also an option. There’s no shortage of ways to make the class versatile.

Which Class Should You Pick?

Tiny Tina's Wonderlands Action Skill (1)

This question can only be answered if you decide on a playstyle first. Keep in mind that you can choose a secondary class that progresses a bit in the main story, meaning that you can combine two of your favorites here early in the game with the option to change to a second class.

After going through all the info, the more melee-focused, tank-like builds are the Brr-Zerker and Clawbringer. These two also rely heavily on elemental damage, the former for frost, and the latter for lighting and fire.

The Spore Warden and the Graveborn are more long-range classes that they can use to move from a safe distance. This is especially true for The Graveborn since it loses health and will be surrounded by a bind.

The Spellshot and the Stabbomancer can play in a range of spells that are so versatile, and the Stealth can get out of the Stabbomancer at a range of difficult situations.

That’s about all you need to know Tiny Tina’s Wonderlands in which to choose from. Be sure to search Twinfinite for more tips, tricks, and other useful info on Wonderlands while exploring the game.

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